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PHATHORN THAMMASORN

Gameplay Programmer

Since beginning my journey in gameplay programming, my dedication to the gameplay and game feel have led me to exceptional projects and experiences. I’m grateful for a profession I’m passionate about, and am proud to share examples of my greatest work. Take a moment to check out my portfolio, and get in touch with any questions.

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Project MM

An in-progress mobile game prototype which will have the player be a delivery driver driving a car in one way road. Object pooling is shown.

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The Exam Artist

A VR stealth action game where you try to finish exam with fly colours. Do everything from looking at other student answers to asking teacher to go to bathroom for answers. Download now at bit.ly/examartist

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Shortstacked

A Couch Co-op game where you play as two children pretended to be adult by stacking on top of each other. More info at Shortstackedgame.com

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Dynamic NPC Queue Line

An NPC AI system made in Unreal Engine 4 that emphasize on gameplay and aesthetics of the NPC crowd. NPC will form lines, change lines, follow queue in non-straight line and react to situation in queue. Player can also join the line leave the line early, enhancing realism.

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Project MI

A Game project inspired by 2001 Flash game, Madness Interactive. Player can use bullet time. Throw weapons at enemies and deflect bullet back to enemies.

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Imitation Subsurface Scattering Shader

A graphic shader that employs an mathematical approach to create artifical subsurface scattering of skin, marble and transulcent objects.

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Project MM  Test Video 1
Phathorn Thammasorn

Project MM Test Video 1

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Project MM Test Video 1

Shortstacked

The Exam Artist Trailer

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PROFESSIONAL HISTORY

My Experience

SOFTWARE ENGINEER - AGS LLC

January 2021 - Present

  • Written code in C#,C++ and creating games using Unity.

  • Developed preventive measures to restore the game state in the event of crash and blackout.

  • Create solution to the problems for games with complex file input/output and security.

  • Engage in code review process as reviewer and to have code be reviewed by other engineers

  • Teach and and training junior engineers with the current company system and architecture

  • Solving bugs and identifying and debugging complex design issues,

  • Works on large scale projects with standard software development cycle.

SOFTWARE ENGINEERING INTERN - INI3 DIGITAL PLC

  • Coordinated with seniors to provide solutions in a Java-based backend for a mobile game with more than 4.4 stars and 1 million+ downloads on Google play store

  • Enhanced features and developed solutions to problems in existing native Android-based mobile games

May 2016 - July 2016

PROJECT MANAGER/ SYSTEM ANALYST - FSCT LTD

April 2014 - August 2018

  • Gathered functional requirements from non-IT professionals and analyze tasks and situations then disseminate and assign tasks for junior programmers to maintain the business ERP systems

  • Managed a team of 6+ programmers to develop a main ERP system of the company with PHP and its frameworks

  • Communicated with managers and CEO to illustrate operations to collaborate with IT and business consultants

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